CAREERS
BEFORE YOU APPLY:
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All creative applicants (artists, writers, audio, etc.) must turn in a portfolio to be considered.
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We are a stylized focused studio. Portfolios that only contain realistic pieces will not be considered.
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Website or Portfolio must contain relevant content to the job posting.
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Improve your application chances by looking through Our Work for examples of what we're looking for as far as style and quality goes.
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If you are a 3D artist, improve your chances by showing us your wireframes of in-game quality topology.
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We do look at all applicant submissions, but we unfortunately cannot respond to you all because of the sheer number and time it takes to do so. We do thank you for sharing your work with us, and in many cases we keep your work on file if we feel you might be a fit for future projects!
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Applicants that work outside of North and South America will not be considered. Full fluency of English is also a must.
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We do not consider those who brand themselves as AI Artists.
Character Lead / Art Manager - Remote
Work on multiple fun and interesting projects! You'll be working closely with our owners, clients and art team, managing and reviewing deliverables to get the job done; and done right!
As Character Lead, you'll be using your best judgement and experience as an artist to create schedules with our clients and artists that balance fast, quality work while staying true to a healthy work-life balance for our team. You'll be working with our clients, addressing their concerns and making sure we're successfully meeting their needs. You will be managing different sizes of art teams and frequently reviewing work to make sure our artists are on the right track. You will be the point of contact to address our artists' concerns and managing team health while elevating company culture.
You will need both an artistic eye and a technical eye to review work and make sure all deliverables are up to Pie Trap standards. Knowledge in 3D programs is necessary for reviewing work. Skills in documentation for artists is also necessary.
You will also work closely with our team to help formulate pipeline suggestions and production plans for clients' needs.
Requirements
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3+yrs professional experience working as a character artist for game development
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1+yrs professional experience working as a lead or manager over a production team of more than 2 people
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Knowledge in management tools such as google docs and sheets, Trello, etc.
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Worked on at least 3 game titles meant for the AA or AAA market (cancelled titles included)
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Ability to work in Pacific Standard Time preferred
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High communication skills and empathy with artists
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High client-facing communication skills
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Experience working closely with design and engineering
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Experience in documentation
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Relevant technical skillsets a plus (shaders, scripts, skinning, rigging, etc)
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Outsource management experience preferred
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Autodesk Maya
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Substance Painter
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Zbrush

