CAREERS

Mid - Sr. Environment Artist - Freelance - Remote

Work on multiple fun and interesting stylized projects! You'll be working closely with our Art Director and Project lead on how to produce high quality art to our clients. Looking for someone with enough professional experience to hit the ground running; work autonomously to a provided schedule and be able to problem-solve unique issues that arise with each different client. Pie Trap looks for those with a professional attitude, paired with a warm and friendly personality. Outstanding communication skills are a must, and a willingness to learn new techniques for artistic growth is favored.

As part of the environment team, you will be working along side the Environment lead and other teammates in a studio-like production. Projects will range from mobile and VR platforms to AAA standards. The ability to adapt to the needs of the client quickly and work in sync with your team is crucial. Your input and communication throughout projects are valuable and crucial for success.  

Requirements

  • 5+yrs of professional and applicable experience​

  • Portfolio demonstrating stylized art will be prioritized

  • A portfolio that demonstrates knowledge of industry standards for prop modeling and world building

  • clean lowpoly modeling

  • Working knowledge of PBR pipeline

  • Autodesk Maya preferred

  • Substance Painter

  • Substance Designer a plus

  • Zbrush preferred

  • Experience in Unity or Unreal Engines

  • Level Design/Set Dressing preferred

  • Level Lighting in Engine a plus

  • VR experience a plus

  • Ability to work in Pacific Standard Time preferred

environments.png

Character Lead - Contract - Remote

Work on multiple fun and interesting projects! You'll be working closely with our owners, clients and art team, managing and reviewing deliverables to get the job done; and done right! 

As Character Lead, you'll be using your best judgement and experience as an artist to create schedules with our clients and artists that balance fast, quality work while staying true to a healthy work-life balance for our team. You'll be working with our clients, addressing their concerns and making sure we're successfully meeting their needs. You will be managing different sizes of art teams and frequently reviewing work to make sure our artists are on the right track.  You will be the point of contact to address our artists' concerns and managing team health while elevating company culture. 

You will need both, an artistic eye and a technical eye to review work and make sure all deliverables are up to Pie Trap standards. Knowledge in 3D programs is necessary for reviewing work. Skills in documentation for artists is also necessary.

Requirements

  • 3+yrs professional experience working as a character artist for game development

  • 3+yrs professional experience working as a lead or manager over a production team of more than 2 people

  • Knowledge in management tools such as google docs and sheets, Trello, etc.

  • Flexibility to work with international clients and artists of different time zones

  • Worked on at least 3 game titles meant for the AA or AAA market (cancelled titles included)

  • Ability to work in Pacific Standard Time preferred

  • High communication skills with artists

  • High client-facing communication skills

  • Experience in documentation

  • Outsource management experience preferred

  • Autodesk Maya 

  • Substance Painter

  • Zbrush

productionmanagement.png
characters.png

Environment Lead - Contract - Remote

Work on multiple fun and interesting projects! You'll be working closely with our owners, clients and art team, managing and reviewing deliverables to get the job done; and done right! 

As Environment Lead, you'll be using your best judgement and experience as an artist to create schedules with our clients and artists that balance fast, quality work while staying true to a healthy work-life balance for our team. You'll be working with our clients, addressing their concerns and making sure we're successfully meeting their needs. You will be managing different sizes of art teams and frequently reviewing work to make sure our artists are on the right track.  You will be the point of contact to address our artists' concerns and managing team health while elevating company culture. 

You will need both, an artistic eye and a technical eye to review work and make sure all deliverables are up to Pie Trap standards. Knowledge in 3D programs is necessary for reviewing work. Skills in documentation for artists is also necessary.

Requirements

  • 3+yrs professional experience working as an environment artist for game development

  • 3+yrs professional experience working as a lead or manager over a production team of more than 2 people

  • Knowledge in management tools such as google docs and sheets, Trello, etc.

  • Flexibility to work with international clients and artists of different time zones

  • Worked on at least 3 game titles meant for the AA or AAA market (cancelled titles included)

  • Ability to work in Pacific Standard Time preferred

  • High communication skills with artists

  • High client-facing communication skills

  • Experience in documentation

  • Outsource management experience preferred

  • Autodesk Maya 

  • Substance Painter

  • Zbrush

productionmanagement.png
environments.png