Sr. Character Artist  - Freelance - Remote

Work on multiple fun and interesting stylized projects! You'll be working closely with our Art Director and Project lead on how to produce high quality art for our clients. Looking for someone with enough professional experience to hit the ground running; work autonomously to a provided schedule and be able to problem-solve unique challenges that arise with each different client. Pie Trap looks for those with a professional attitude, paired with a warm and friendly personality. Outstanding communication skills are a must, and a willingness to learn new techniques for artistic growth is favored.

As part of the character team, you will be assigned to projects that most suit your skills and interests; which could range from mobile platforms, to VR, to marketing high renders. You will be working along side our Character lead and other teammates in a studio-like production. Your input is valuable and your ability to adapt to each project is crucial.

Requirements

  • 5+yrs of professional and applicable experience​

  • Portfolio that demonstrates strength in stylized characters

  • A portfolio that demonstrates knowledge of industry standard character pipeline

  • clean lowpoly modeling

  • Working knowledge of PBR pipeline

  • Autodesk Maya preferred

  • Substance Painter

  • Zbrush

  • Experience in Unity or Unreal Engines are a plus

  • Knowledge in rigging and weighting preferred

  • Ability to work in Pacific Standard Time preferred

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Jr. - Mid Concept Artist/Illustrator - Freelance - Remote

Work on multiple fun and interesting stylized projects! You'll be working closely with our Art Director and Project lead on how to produce high quality art for our clients and internal projects. Looking for someone with a sophisticated eye for stylized art and flexibility to adapt to different project needs.

Jr. Level or Entry level artists will get a chance to work alongside veteran artists of the industry, with opportunity to be guided and trained in best industry practices. We ask all our artists for professionalism, excellent communication skills and dedication to the work they've been given. We ask those who are newer to the industry to come in with a hunger to learn; to ask questions and to use their time proficiently to better assist their team and improve personal growth.

Mid Level artists will have industry experience and an understanding of "the ropes" of a production pipeline. They will be highly communicative with their needs and inquisitive of the project's needs. They will have an understanding of best industry practices and will be working towards personal growth with senior staff. They will be dedicated to getting the job done and the job done to the Pie Trap standards.

Pie Trap looks for those with a professional attitude, paired with a warm and friendly personality. Outstanding communication skills are a must, and a willingness to learn new techniques for artistic growth is favored.

As part of the concept/illustration team, you will be assigned to projects that most suit your skills and interests; which could range from mobile platforms, to VR, to marketing high renders. You will be working along side our project lead and other teammates in a studio-like production. Your input is valuable and your ability to adapt to each project is crucial.

Requirements

  • Portfolio that demonstrates strength in stylized concept and illustration

  • A portfolio that demonstrates range of skillsets in their profession

  • Artists must provide their own work station and software/toolset to perform work

  • Photoshop, Procreate, or Clip Studio

  • Ability to work in Pacific Standard Time preferred

  • Experience in Unity or Unreal Engines are a plus

  • Basic understanding of 3d modeling is a plus

  • Experience with orthographic or breakout concepts a plus

  • UI/UX interest or experience a plus

  • Experience with Spine or other 2d animation is a plus

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Narrative Designer + Writer - Freelance - Remote

Pie Trap is looking for a Narrative Designer/Writer with experience in implementing branching dialogue systems in game engine. We look for someone to take the initiative and responsibility of our project's narrative game mechanics and player interactions with lively NPCs. An ambitious self-starter that can work with production to identify asset dependencies, scope, and delivery schedules..

Our project requires someone communicative and collaborative; interfacing with art, UI and engineering departments. To have the ability to write for different perspectives, nail down unique character tone and be inclusive. The Narrative Designer will be responsible in creating the story bible, the NPC dialogue, Player Choices and consequences, technical writing and explanation of game design mechanics, etc.

Requirements

  • 1-3 years of applicable experience in the gaming industry

  • 1+ shipped title for a project that is neither a personal nor student project

  • Strong understanding of story and game development process. Being a key contributor from prototype to polish is a huge plus.

  • Proven understanding of narrative-related pipelines and experience with some game-oriented scripting/implementation tools as well as scriptwriting tools (such as Articy, Twine, Unity Dialogue System or Final Draft)

  • Experience to effectively communicating with Engineers around technical implementation of tools and pipelines a plus

  • Narrative implementation into Unity

  • Exceptional communication, organization, documentation and interpersonal skills

  • Experience collaborating with team members on art, gameplay design                                                        and character development. 

  • Experience in writing and designing for branch dialogue systems

  • Background in writing Romantic themes or Dating simulation content,                                                    mobile games, and interactive fiction will be highly valued

When Applying please include links to:

  • Current resume highlighting writing and any publications or awards

  • 1-2 writing samples showcasing branching dialogue and interactive fiction

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