Sr. Character Artist - Freelance - Remote
Work on multiple fun and interesting stylized projects! You'll be working closely with our Art Director and Project lead on how to produce high quality art for our clients. Looking for someone with enough professional experience to hit the ground running; work autonomously to a provided schedule and be able to problem-solve unique challenges that arise with each different client. Pie Trap looks for those with a professional attitude, paired with a warm and friendly personality. Outstanding communication skills are a must, and a willingness to learn new techniques for artistic growth is favored.
​
As part of the character team, you will be assigned to projects that most suit your skills and interests; which could range from mobile platforms, to VR, to marketing high renders. You will be working along side our Character lead and other teammates in a studio-like production. Your input is valuable and your ability to adapt to each project is crucial.
Requirements
-
5+yrs of professional and applicable experience​
-
Portfolio that demonstrates strength in stylized characters
-
A portfolio that demonstrates knowledge of industry standard character pipeline
-
clean lowpoly modeling
-
Working knowledge of PBR pipeline
-
Autodesk Maya preferred
-
Substance Painter
-
Zbrush
-
Experience in Unity or Unreal Engines are a plus
-
Knowledge in rigging and weighting preferred
-
Ability to work in Pacific Standard Time preferred
Animator - Contract - Remote
Work on multiple fun and interesting stylized projects! You'll be working closely with our Art Director and Project lead to produce high quality animations for our clients. Looking for someone with enough professional experience to hit the ground running; work autonomously to a provided schedule and be able to problem-solve unique issues that arise with each different client. Pie Trap looks for those with a professional attitude, paired with a warm and friendly personality. Outstanding communication skills are a must, and a willingness to learn new techniques for artistic growth is favored.
​
You will be working directly with the Project lead and other teammates in a studio-like production. Projects are fast-paced and will range from mobile and VR platforms to AAA standards. The ability to adapt to the needs of the client quickly and work in sync with your team is crucial. Your input and communication throughout projects are valuable and crucial for success.
Requirements
-
2+yrs professional experience working as an animator for game development
-
Worked on at least 2 game titles meant for the AA or AAA market (cancelled titles included)
-
Experience in various hand-keyed animation styles (mocap not required)
-
Experience with locomotion cycles and standard animation-sets
-
Experience working with gameplay team on animation requirements
-
Experience with full-performance cutscene animations
-
Experience/understanding of in-engine animation setup preferred
-
Experience in rigging/skinning a plus
-
Experience in 2d animation a plus
-
Autodesk Maya
-
Experience in Unity and/or Unreal
-
Experience with Advanced Skeleton and/or RapidRigModular (for Maya)
-
Ability to work in Pacific Standard Time preferred
Social Media & Community Manager - Contract - Remote
Work closely with the Pie Trap team, understanding the company and being our public facing voice. You will be working to improve Pie Trap's outreach in the game developer landscape, as well as help growing a community for our game, Forage Friends. Develop social media campaigns and marketing strategies. Proactively adapt to the trends in the social media climate; focusing on fan growth, user acquisition and community retention. Pie Trap is a highly diverse studio and the ability to work with folks of different cultures, backgrounds, race, genders and orientation is an absolute MUST.
​
You will be forward-facing for Pie Trap and may be asked to represent us at events, Twitch streams, interviews, etc. You are our marketer, our PR and our hype-man. You are our extraverted counterpart to our introverted devs.
Requirements
-
2+ years of professional experience as a social media manager, community manager or marketing advisor
-
Higher education in marketing, communication or business
-
Excellent written and verbal communication skills
-
Excellent interpersonal skills
-
Knowledge in digital media software to create and edit content such as images and videos for posting
-
Currently working in or has a strong interest in the gaming and its industry
-
Multi-tasking skills
-
Advanced knowledge in social media platforms (Tiktok, Twitter, Meta, etc.)
-
Knowledge of tracking and analyzing data reports on content performance
-
Able to be forward facing with community on live streams and events.
-
Must show examples of your contribution in brand awareness and growth
-
Understanding and using tools in G Suite (docs, sheets, survey)
-
Ability to work in Pacific Standard Time preferred
-
Experience or interest in the cozy/wholesome gaming space is a plus
-
Experience working with external partners for outreach/events/promotions
Environment Lead - Contract - Remote
Work on multiple fun and interesting projects! You'll be working closely with our owners, clients and art team, managing and reviewing deliverables to get the job done; and done right!
​
As Environment Lead, you'll be using your best judgement and experience as an artist to create schedules with our clients and artists that balance fast, quality work while staying true to a healthy work-life balance for our team. You'll be working with our clients, addressing their concerns and making sure we're successfully meeting their needs. You will be managing different sizes of art teams and frequently reviewing work to make sure our artists are on the right track. You will be the point of contact to address our artists' concerns and managing team health while elevating company culture.
You will need both, an artistic eye and a technical eye to review work and make sure all deliverables are up to Pie Trap standards. Knowledge in 3D programs is necessary for reviewing work. Skills in documentation for artists is also necessary.
Requirements
-
3+yrs professional experience working as an environment artist for game development
-
3+yrs professional experience working as a lead or manager over a production team of more than 2 people
-
Knowledge in management tools such as google docs and sheets, Trello, etc.
-
Flexibility to work with international clients and artists of different time zones
-
Worked on at least 3 game titles meant for the AA or AAA market (cancelled titles included)
-
Ability to work in Pacific Standard Time preferred
-
High communication skills with artists
-
High client-facing communication skills
-
Experience in documentation
-
Outsource management experience preferred
-
Autodesk Maya
-
Substance Painter
-
Zbrush
Jr. - Mid Concept Artist/Illustrator - Freelance - Remote
Work on multiple fun and interesting stylized projects! You'll be working closely with our Art Director and Project lead on how to produce high quality art for our clients and internal projects. Looking for someone with a sophisticated eye for stylized art and flexibility to adapt to different project needs.
​
Jr. Level or Entry level artists will get a chance to work alongside veteran artists of the industry, with opportunity to be guided and trained in best industry practices. We ask all our artists for professionalism, excellent communication skills and dedication to the work they've been given. We ask those who are newer to the industry to come in with a hunger to learn; to ask questions and to use their time proficiently to better assist their team and improve personal growth.
​
Mid Level artists will have industry experience and an understanding of "the ropes" of a production pipeline. They will be highly communicative with their needs and inquisitive of the project's needs. They will have an understanding of best industry practices and will be working towards personal growth with senior staff. They will be dedicated to getting the job done and the job done to the Pie Trap standards.
​
Pie Trap looks for those with a professional attitude, paired with a warm and friendly personality. Outstanding communication skills are a must, and a willingness to learn new techniques for artistic growth is favored.
​
As part of the concept/illustration team, you will be assigned to projects that most suit your skills and interests; which could range from mobile platforms, to VR, to marketing high renders. You will be working along side our project lead and other teammates in a studio-like production. Your input is valuable and your ability to adapt to each project is crucial.
Requirements
-
Portfolio that demonstrates strength in stylized concept and illustration
-
A portfolio that demonstrates range of skillsets in their profession
-
Artists must provide their own work station and software/toolset to perform work
-
Photoshop, Procreate, or Clip Studio
-
Ability to work in Pacific Standard Time preferred
-
Experience in Unity or Unreal Engines are a plus
-
Basic understanding of 3d modeling is a plus
-
Experience with orthographic or breakout concepts a plus
-
UI/UX interest or experience a plus
-
Experience with Spine or other 2d animation is a plus
Mid - Sr. Environment Artist - Freelance - Remote
Work on multiple fun and interesting stylized projects! You'll be working closely with our Art Director and Project lead on how to produce high quality art to our clients. Looking for someone with enough professional experience to hit the ground running; work autonomously to a provided schedule and be able to problem-solve unique issues that arise with each different client. Pie Trap looks for those with a professional attitude, paired with a warm and friendly personality. Outstanding communication skills are a must, and a willingness to learn new techniques for artistic growth is favored.
​
As part of the environment team, you will be working along side the Environment lead and other teammates in a studio-like production. Projects will range from mobile and VR platforms to AAA standards. The ability to adapt to the needs of the client quickly and work in sync with your team is crucial. Your input and communication throughout projects are valuable and crucial for success.
Requirements
-
5+yrs of professional and applicable experience​
-
Portfolio demonstrating stylized art will be prioritized
-
A portfolio that demonstrates knowledge of industry standards for prop modeling and world building
-
clean lowpoly modeling
-
Working knowledge of PBR pipeline
-
Autodesk Maya preferred
-
Substance Painter
-
Substance Designer a plus
-
Zbrush preferred
-
Experience in Unity or Unreal Engines
-
Level Design/Set Dressing preferred
-
Level Lighting in Engine a plus
-
VR experience a plus
-
Ability to work in Pacific Standard Time preferred
Narrative Designer + Writer - Freelance - Remote
Pie Trap is looking for a Narrative Designer/Writer with experience in implementing branching dialogue systems in game engine. We look for someone to take the initiative and responsibility of our project's narrative game mechanics and player interactions with lively NPCs. An ambitious self-starter that can work with production to identify asset dependencies, scope, and delivery schedules..
Our project requires someone communicative and collaborative; interfacing with art, UI and engineering departments. To have the ability to write for different perspectives, nail down unique character tone and be inclusive. The Narrative Designer will be responsible in creating the story bible, the NPC dialogue, Player Choices and consequences, technical writing and explanation of game design mechanics, etc.
Requirements​
-
1-3 years of applicable experience in the gaming industry
-
1+ shipped title for a project that is neither a personal nor student project
-
Strong understanding of story and game development process. Being a key contributor from prototype to polish is a huge plus.
-
Proven understanding of narrative-related pipelines and experience with some game-oriented scripting/implementation tools as well as scriptwriting tools (such as Articy, Twine, Unity Dialogue System or Final Draft)
-
Experience to effectively communicating with Engineers around technical implementation of tools and pipelines a plus
-
Narrative implementation into Unity
-
Exceptional communication, organization, documentation and interpersonal skills
-
Experience collaborating with team members on art, gameplay design and character development.
-
Experience in writing and designing for branch dialogue systems
-
Background in writing Romantic themes or Dating simulation content, mobile games, and interactive fiction will be highly valued
​
When Applying please include links to:
-
Current resume highlighting writing and any publications or awards
-
1-2 writing samples showcasing branching dialogue and interactive fiction
​
Character Lead / Art Manager - Remote
Work on multiple fun and interesting projects! You'll be working closely with our owners, clients and art team, managing and reviewing deliverables to get the job done; and done right!
​
As Character Lead, you'll be using your best judgement and experience as an artist to create schedules with our clients and artists that balance fast, quality work while staying true to a healthy work-life balance for our team. You'll be working with our clients, addressing their concerns and making sure we're successfully meeting their needs. You will be managing different sizes of art teams and frequently reviewing work to make sure our artists are on the right track. You will be the point of contact to address our artists' concerns and managing team health while elevating company culture.
You will need both an artistic eye and a technical eye to review work and make sure all deliverables are up to Pie Trap standards. Knowledge in 3D programs is necessary for reviewing work. Skills in documentation for artists is also necessary.
You will also work closely with our team to help formulate pipeline suggestions and production plans for clients' needs.
Requirements
-
3+yrs professional experience working as a character artist for game development
-
1+yrs professional experience working as a lead or manager over a production team of more than 2 people
-
Knowledge in management tools such as google docs and sheets, Trello, etc.
-
Worked on at least 3 game titles meant for the AA or AAA market (cancelled titles included)
-
Ability to work in Pacific Standard Time preferred
-
High communication skills and empathy with artists
-
High client-facing communication skills
-
Experience working closely with design and engineering
-
Experience in documentation
-
Relevant technical skillsets a plus (shaders, scripts, skinning, rigging, etc)
-
Outsource management experience preferred
-
Autodesk Maya
-
Substance Painter
-
Zbrush